Description
A lone hero with spiky orange hair guards a vibrant arena, while one-eyed monsters advance wave after wave—all in one Merge Weapons Auto Battler 2D Game Assets. This set contains 15 enemy types, 60 weapons, 25 pieces of equipment, and other useful elements that will add a unique touch to your game. It’s suitable for creating a full-fledged autobattler, idle and incremental games, survival, casual, exploration, adventure, and other popular 2D genres. Cactus deserts, popsicle-studded meadows, and orange plains transform each wave of episodic attacks into a battle in a toy box. Here, swords, axes, and boomerangs can fly at round, grinning monsters that aren’t as harmless as they seem. The graphics use a cartoonish vector style with dark outlines, rich, flat colors, rounded shapes, and soft shading. This approach ensures each weapon level and enemy type remains legible on a phone’s small screen.
Included Resources.
Hero:
- Back view, Idle animation;
- Back view, Attack animation;
- Front view.
Enemy (15 monster types, each with the same 4 animations):
- Idle;
- Moving;
- Attack;
- Dead.
Backpack items (60 items, 4 upgrade levels each):
- Sword;
- Cleaver;
- Wrench;
- Screwdriver;
- Boomerang;
- Sickle;
- Axe;
- Boots;
- Crossbow;
- Potion;
- Coins and coin pouches;
- Grenade;
- Shuriken;
- Ice cubes and canisters;
- Ball.
Equipment items (25 items with a star badge):
- Gloves (5 variants);
- Pants (5 variants);
- Ring (5 variants);
- Shoes (5 variants);
- Vest (5 variants).
Booster icons:
- Booster icons (10 variants).
Gameplay backgrounds:
- Gameplay backgrounds (5 variants).
Effects:
- Heal effect animation (50 frames);
- Hit effect animation;
- Ice effect.
Gameplay HUD (23 elements):
- Bottom bar background;
- Status background;
- Blue background box;
- Menu button (normal and pressed);
- Defense base;
- Defense wall;
- Enemy damage icon;
- Enemy HP bar (background and fill);
- Enemy wave icon;
- Gameplay coin;
- Coin bar;
- Hero HP bar (background and fill);
- HP bar icon;
- Status icons (damage, defense and HP);
- Wave bar (background, fill, on and off states).
Interface (79 elements):
- Game logo;
- Screen background;
- Screen title;
- Setting box;
- Settings button (normal and pressed);
- Loading bar (background and fill);
- Bottom icon background;
- Bar status;
- Active button background;
- Play button (normal and pressed);
- Orange button (normal and pressed);
- Green button (normal and pressed);
- Green long button (normal and pressed);
- Green small button (normal and pressed);
- Grey small button;
- Blue shop button (normal and pressed);
- Green shop button (normal and pressed);
- Music, sound, vibration and tips buttons (on and off states);
- Area icons (5 variants);
- Area title;
- Orange star (full, left half and right half);
- Blue star background;
- Blue weapon boxes (2 variants);
- Achievement boxes (claimed and unclaimed);
- Quest gem bar (background and fill);
- Quest gem icon;
- Gem bar;
- Gem icon;
- Gem ads button;
- Ads icon;
- Item ads icon;
- Shop box background;
- Shop icons (6 variants);
- Inventory slots (2 variants);
- Inventory icon;
- Character base;
- Boy icon;
- Icons: achievement, backpack, damage, home, HP, shield, shop and weapon card;
- Volume bar, volume box and volume button.
All elements (including characters) of this set are stored in separate files and separated by category. This approach allows you to make changes, add specific details, and integrate specific vector solutions much more efficiently. There are enough interface elements to assemble the main screen, achievements, inventory, store, weapon cards, settings, pause, booster selection, and victory and defeat screens. This choice gives you the option to integrate it into an existing game or create one from scratch, using its repository as a starting point.
Suitable for:
- Match puzzles;
- Automatic combat;
- Quests;
- Adventures;
- Battles;
- Idle games and incremental games;
- Casual;
- Mobile games;
- Tower defense;
- Paid content for an existing game;
- DLC.
File formats: AI, EPS, PNG, Spine, JSON Atlas
Recreate a world in which the player can fight hordes of evil monsters actively trying to break through the thick walls of a castle or fortifications. Give the player a choice: fight and gain recognition, or let the monsters enter the city and become an outcast.

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