Description
The Cartoon Tower Defense 2D Mobile Game Asset Kit is a comprehensive package featuring a wide selection of unique assets suitable for creating a full-fledged game. Even creating the scene of skeleton raiders disembarking from a wooden ship onto a green island and marching along a sandy road to storm a stone castle is effortless. The set contains everything needed for this scene. It’s a complete vector set for mobile games in the tower defense, strategy, card battles, idle defense, and casual genres. It includes 10 types of upgradeable troops, 15 enemies, a 6-level tower, 10 battlefield backgrounds, 90 interface elements, and a library of animated effects. Vibrant grass, sandy paths, blue water, and a castle with turrets create a carefree siege atmosphere, where skeletal invaders meet archers, knights, and mages. Although it uses a cartoonish vector style, this set offers an opportunity to create something new and interesting for gamers. Even if you’re a beginner, its content will help you get a confident start on the path to your dream.
Included Resources
Troops (10 types, 4 upgrade levels each):
- Archer;
- Assassin;
- Axeman;
- Executor;
- Horseman;
- Ice Archer;
- Knight;
- Mage;
- Praetorian;
- Warrior.
Army cards:
- Army cards, enabled state;
- Army cards, disabled state.
Enemies (15 skeleton types, each with the same 4 animations):
- Idle;
- Walk;
- Attack;
- Dead.
Tower upgrades:
- Tower base;
- Tower level 1-5;
- Upgrade notification icon;
- Upgrade notification animation (10 frames).
Gameplay area and HUD:
- Castle;
- Ship;
- Ship animation (40 frames);
- Trees (2 variants);
- Tower background;
- Tower upgrade arrow;
- Bottom HUD background;
- Pause button (normal and pressed);
- Upgrade coin button (normal and pressed);
- Coin bar;
- Coin icon;
- Coins per second bar (background and fill);
- Experience bar (background and fill);
- Experience icon;
- HP bar (background and fill);
- Slot tab (active and inactive);
- Gameplay backgrounds (10 variants).
Projectiles and effects:
- Arrow;
- Fire arrow;
- Ice arrow;
- Axe (2 variants);
- Mage fireball;
- Ice effect;
- Fire burn animation (20 frames);
- Heal animation (50 frames);
- Hit effect 1 animation (20 frames);
- Hit effect 2 animation (25 frames).
Booster icons:
- Booster icons (10 variants).
Pop-ups:
- Pause box;
- Win box;
- Lose box;
- Upgrade pop-up box;
- Bonus box;
- Booster box;
- Generic box;
- Light background glow;
- Ads icon;
- Blue button (normal and pressed);
- Green button (normal and pressed);
- Orange button (normal and pressed);
- Close button (normal and pressed).
Interface (90 elements):
- Castle Guards logo;
- Screen background;
- Loading screen background;
- Loading bar (background and fill);
- Home slot background;
- Stage bar;
- Star (empty and filled);
- Area images (5 variants);
- Challenge panels (4 variants);
- Achievement bar (background and fill);
- Achievement boxes (completed and not completed);
- Achievement buttons (green, green pressed and disabled);
- Achievement icon;
- Close buttons (small and big, normal and pressed);
- Music, sound, vibration and tips buttons (on and off states);
- Settings button (normal and pressed);
- Play button (normal and pressed);
- Orange set button (normal and pressed);
- Small green button (normal and pressed);
- Shop buttons, blue and green (normal and pressed);
- Shop boxes (2 variants);
- Shop images (6 variants);
- Shop ads icon;
- Get gems ads button;
- Gem bar;
- Gem icon;
- Tab slots (active and not active, 2 variants each);
- Bottom tab icon background (active);
- Icons: achievement, armor, attack speed, card, challenge, damage, home, HP, shop;
- Slot 1 and slot 2 icons;
- Card slot;
- Card screen background;
- Settings background box;
- Settings button background;
- Volume bar, volume box and volume button;
- Upgrade pop-up;
- Upgrade requirement box;
- Top title background;
- Bottom bar;
- Status background.
Every unit, enemy, tower stage, background, and effect is provided as a separate object. This is intentional, as it allows you to effectively utilize your potential and combine menu windows, interface elements, and even characters to your liking. There are enough interface elements to create effects and rewards for victories and defeats. Spine files with JSON atlases are included for skeletal animation.
Suitable for:
- Tower Defense Games;
- Strategy Games;
- Battle Games;
- Card Battle Games;
- Idle Games and Incremental Games;
- Casual Mobile Games;
- Paid Content for Existing Games;
- DLC.
Compatibility:
- Adobe Illustrator;
- Spine;
- Unity;
- Godot;
- Cocos Creator;
- GameMaker;
- Construct.
File Formats: AI, EPS, PNG, Spine, JSON Atlas
You can create a full-fledged game where the player will have to work hard to develop their towers to the required level, and the constant influx of enemies will not give them time to rest.

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