Post-Apocalypse Food Storage Icons

Post-Apocalypse Food Storage Icons

Description

Post-Apocalypse Food Storage Icons is designed with one specific survival reality in mind. When fresh food runs out, what remains on the shelves becomes a lifeline. The set is designed for survival games, post-apocalyptic RPGs, crafting systems, storage systems, and roguelikes. It includes 50 high-resolution 512×512 icons. They depict canned, jarred, packaged, and dried goods that your community can hoard. Each icon features a dark, painterly style with dramatic lighting and realistic material textures, conveying the worn, weathered look of goods that have outlived the world they came from. The collection is designed for inventory systems, storage management interfaces, hunger mechanics, loot tables, and crafting menus in dystopian, wasteland, and bunker-based games.

The set includes:
  • a tin can without a label;
  • a small tin can;
  • a flat tin can;
  • canned stew;
  • canned beef;
  • canned beans;
  • canned sardines;
  • an opened can of fish;
  • canned vegetables;
  • a cardboard rum box;
  • a regular storage box;
  • an army ration can;
  • a bacon can;
  • a pack of oatmeal;
  • an army ration bag;
  • a green army bag;
  • a bag of chips;
  • a box of cornflakes;
  • a bag of coffee;
  • a bag of flour;
  • a box of tea;
  • a can of tomatoes;
  • a can of cucumbers;
  • a can of carrots;
  • a jar of pickles;
  • a can of zucchini;
  • a can of dried mushrooms;
  • jar of onions;
  • jar of blueberries;
  • jar of peaches;
  • jar of cherries;
  • jar of berries;
  • jar of honey;
  • bottle of oil;
  • tin of cookies;
  • tin of sunflower oil;
  • tin of bean cans;
  • instant noodle cup;
  • bag of rice;
  • box of pasta;
  • box of cookies;
  • energy bar;
  • chocolate bar;
  • strips of dried meat.
These resources are suitable for:
  • Post-apocalyptic survival games;
  • Inventory and hunger systems in RPGs;
  • Crafting mechanics;
  • Storage and resource management interfaces;
  • Resource extraction and consumption systems;
  • Merchant interfaces;
  • MMOs;
  • Dystopian bunkers and wastelands.

Such variety can make your game world feel more complete, as if players can fully stock a citadel with supplies. Alternatively, you can turn food shortages into a reward system where players receive specific supplies for each completed task.

Compatibility:
  • Unity;
  • Godot;
  • Unreal Engine;
  • GameMaker;
  • Construct.
File formats:
  • PNG;
  • PSD.

This package is suitable for beginners or those who want to refine the icon visuals. Incorporate mutated elements or parts of jars visually infected with dangerous fungus. In short, bring any of your ideas to life using graphic editors like Adobe Photoshop.

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